Shigeru Miyamoto on His Philosophy: 'If It Isn't Fun, It Goes'
In a profile published by Vulture, legendary Nintendo game designer Shigeru Miyamoto reflects on his enduring design philosophy centered on one simple rule: if a game element isn't fun, it gets cut. The piece explores how this principle has guided Miyamoto throughout his decades-long career creating some of gaming's most iconic franchises, including Mario, Zelda, and Donkey Kong.
Miyamoto's focus on play and player enjoyment above all else has been a defining characteristic of Nintendo's approach to game development. The profile delves into how this philosophy shapes decision-making at the studio, from initial concept to final polish, and why Miyamoto believes that prioritizing fun over technical spectacle or narrative complexity remains the key to creating memorable gaming experiences.
Miyamoto's focus on play and player enjoyment above all else has been a defining characteristic of Nintendo's approach to game development. The profile delves into how this philosophy shapes decision-making at the studio, from initial concept to final polish, and why Miyamoto believes that prioritizing fun over technical spectacle or narrative complexity remains the key to creating memorable gaming experiences.